Browsing All Posts filed under »interactivity«

Little systems thinking in games either

August 17, 2008


I’m still on the hunt for systems thinking in museums.   I still don’t know why museums tend to shy away from complexity in their interactive exhibits.  Martin suggests that it is the  complexity of making such games that dissuades museums – they don’t have the big budgets of the games industry.  Good point.   […]

Interacting but don’t expect to explore systems thinking

July 30, 2008


The Exploratorium in San Fransico is a truly amazing place. I lost count of the interactive exhibits that were doing a fantastic job of engaging kids (and their adults) in science (click on image for slideshow of interactive exhibits). What surprised me though, is the almost complete lack of complex systems. With about five exceptions, […]

Popup Ecozoo

July 17, 2008


I’m a great fan of pop-ups. I use them in teaching interaction design. I have a skeleton for a book that goes like this “computing interactivity is based on the ultimate in paper based design from 30 years ago – the library card or bank book. Most of our HCI aims to replicate that database […]

Dynamic visualisations for telling sustainability stories

December 17, 2007


What makes the Story of Stuff so appealing? (despite content that increasingly frustrates). It is basically a talking head with some animated diagrams: essentially a lecture with a whiteboard. This has been a passion of mine for a while. Lecturers are challenged to deliver courses in new ways: online; distance; asynchronous; interactive. Yet for many, […]

Of course the twitching always gets more intense at the end of the evening

December 2, 2007


IFTF recently posted Visualizing Future Stories: A Day in the Life of a Designer, 2030: Tom Klinkowstein and Irene Pereyra‘s exhibit of their wall-sized diagram called “A Day in the Life of a Networked Designer’s Smart Things or A Day in a Designer’s Networked Smart Things, 2030” (link to pdf) This is a stunning piece […]