I’m still on the hunt for systems thinking in museums. I still don’t know why museums tend to shy away from complexity in their interactive exhibits. Martin suggests that it is the complexity of making such games that dissuades museums – they don’t have the big budgets of the games industry. Good point. […]
July 30, 2008
The Exploratorium in San Fransico is a truly amazing place. I lost count of the interactive exhibits that were doing a fantastic job of engaging kids (and their adults) in science (click on image for slideshow of interactive exhibits). What surprised me though, is the almost complete lack of complex systems. With about five exceptions, […]
July 17, 2008
I’m a great fan of pop-ups. I use them in teaching interaction design. I have a skeleton for a book that goes like this “computing interactivity is based on the ultimate in paper based design from 30 years ago – the library card or bank book. Most of our HCI aims to replicate that database […]
December 17, 2007
What makes the Story of Stuff so appealing? (despite content that increasingly frustrates). It is basically a talking head with some animated diagrams: essentially a lecture with a whiteboard. This has been a passion of mine for a while. Lecturers are challenged to deliver courses in new ways: online; distance; asynchronous; interactive. Yet for many, […]
December 2, 2007
IFTF recently posted Visualizing Future Stories: A Day in the Life of a Designer, 2030: Tom Klinkowstein and Irene Pereyra‘s exhibit of their wall-sized diagram called “A Day in the Life of a Networked Designer’s Smart Things or A Day in a Designer’s Networked Smart Things, 2030” (link to pdf) This is a stunning piece […]
August 17, 2008
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