Browsing All Posts filed under »design«

Recognising & Disrupting Harmful Ideas

June 19, 2026

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Visit the ICT4S 2026 Zine library. Pdf on Research Bank 1. Recognise how ideas are used against us. 2. Disrupt that narrative and provide a compelling alternative.

Talking about games and sustainability

November 5, 2017

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Someone asked me today if I know of anyone who has thought about connections between games design and sustainability. They’ve come to the right place.  Turns out I’ve talked to a lot of people in this space: Josh Tanenbaum:    Design fictions through games Ann Pendelton-Julian:  (architecture really, but interesting thoughts about games creating conditions) […]

Thoughts for Chris’ design students visiting Paris

January 22, 2014

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My friend Chris Ebbert is taking a class of UK product designers to Paris. What should they see he asks?  Here are my thoughts (it was a 3k straight swim this morning so lots of time for thinking). I’m sure there are places such as product design museums or particular icons that you should have […]

Design for developing scientific inquiry

May 22, 2012

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At CHI recently I met with Michael Gubbels who is a graduate student in the Human-Computer Interaction Lab, University of Maryland. Michael and his colleagues are working on SINQ: Scientific INQuiry Learning using Social Media. This is exciting work. Promoting the process of scientific inquiry in this manner is aligned with the PISA study’s Green […]

Modelling sustainability in the chaotic and unpredictable

June 16, 2011

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I’m always on the lookout for ways of engaging people in sustainability.  And I just realised that I have a great tool on my shelf already.  So, here’s something completely different that does that engaging: Fluxx. Fluxx, from Looney Labs is a card game that is all about change. It is a draw-play-discard game in […]