Browsing All Posts filed under »softwareEngineering«

Cliches and proverbs prove successful system metaphors

August 10, 2009

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I wasn’t planning to keep up a running commentary on this year’s software engineering class (see last year’s), but already it is taking some interesting turns – so here’s some more. The classes are working with the Dunedin 350 campaign organisers  (see earlier).  As usual, students are struggling with the idea that they “don’t have […]

Software engineering and sustainability

July 30, 2009

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We believe Software Engineering is ideally placed to provide a vehicle for sustainability in computing. Here’s the aspects of sustainability we would like to see in our graduates.   With only a few exceptions, these things are covered by the Software Engineering curriculum (see paper for our teaching structure). Systems Thinking: – actions will have […]

eLivingCampus Presentations

November 26, 2008

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As you know, our software engineering classes are developing the information systems that will power the LivingCampus. Last week the groups gave their final presentations to their clients – Paula and Michelle. I was really impressed how the realisation that the LivingCampus is “more than a garden” came through in the students’ work. Their systems […]

eLivingCampus on to iteration three

October 22, 2008

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As you know, our software engineering classes are developing the information systems that will power the LivingCampus.  At the end of the second iteration student groups have presented their functional deliverables to the clients (flickr). In teaching the Agile Development Framework we focus on the development cycle in the first two iterations.   Although the […]

eLivingCampus wireframes and paper prototyping

October 22, 2008

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Robert Fulghum famously wrote that all he really needed to know he learned in kindergarten.  He meant, of course, the important stuff like sharing and not hitting, but perhaps he also meant cutting out.    In the development of the eLivingCampus we’ve been doing just that with our paper based prototyping.  We first develop wireframe […]