Browsing All Posts filed under »game«

Upcoming workshop: The role of ICT in transforming society through engaged communities

July 20, 2015

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I’m very happy that this workshop will be held at ICT4S in September (see more info here) On the basis that sustainability problems are not amenable to single-point interventions (because they are both wicked and numerous), we need a step-change in how we approach ICT4S.  Rather than trying for separate interventions for every aspect, or for […]

Talking at the Intersection of Games and Sustainability

June 23, 2013

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SustainableLens.org explores a sustainable view of the word, usually with an extended interview (last week Nicole Foss told us that politicians who promised growth were deluded or lying, the week before, Bill McKibben said “If 1 degree warming melts the Arctic, we’re fools to be experimenting with the earth to find out what 2 degrees will do”). This year, […]

Sustainability Learning through Gaming

August 20, 2012

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I’ve long been looking for approaches that use gameplay to engage in sustainability.  I’ve previously been disappointed in a lack of systems thinking, and decisions in game design that damage a sustainable game’s utility. While participatory model development rather than gameplay, this was premise of my PhD Spatial Process Modelling. Prompted by Stefan Kreitmayer I’ve […]

Modelling sustainability in the chaotic and unpredictable

June 16, 2011

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I’m always on the lookout for ways of engaging people in sustainability.  And I just realised that I have a great tool on my shelf already.  So, here’s something completely different that does that engaging: Fluxx. Fluxx, from Looney Labs is a card game that is all about change. It is a draw-play-discard game in […]

Little systems thinking in games either

August 17, 2008

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I’m still on the hunt for systems thinking in museums.   I still don’t know why museums tend to shy away from complexity in their interactive exhibits.  Martin suggests that it is the  complexity of making such games that dissuades museums – they don’t have the big budgets of the games industry.  Good point.   […]

Popup Ecozoo

July 17, 2008

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I’m a great fan of pop-ups. I use them in teaching interaction design. I have a skeleton for a book that goes like this “computing interactivity is based on the ultimate in paper based design from 30 years ago – the library card or bank book. Most of our HCI aims to replicate that database […]

SciCity finalist in TUANZ

November 7, 2007

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We’ve had a long standing partnership with the Otago Museum, together we’ve done some really fun projects, mostly in the arena of bringing digital interactivity to science education.   One of Otago Museum’s most exciting team members is Amos Mann (no relation).   A couple of years ago we collaborated on the SciCards project.   Now their SciCityproject is a […]