I’m always on the lookout for ways of engaging people in sustainability. And I just realised that I have a great tool on my shelf already. So, here’s something completely different that does that engaging: Fluxx. Fluxx, from Looney Labs is a card game that is all about change. It is a draw-play-discard game in […]
August 17, 2008
I’m still on the hunt for systems thinking in museums. I still don’t know why museums tend to shy away from complexity in their interactive exhibits. Martin suggests that it is the complexity of making such games that dissuades museums – they don’t have the big budgets of the games industry. Good point. […]
July 17, 2008
I’m a great fan of pop-ups. I use them in teaching interaction design. I have a skeleton for a book that goes like this “computing interactivity is based on the ultimate in paper based design from 30 years ago – the library card or bank book. Most of our HCI aims to replicate that database […]
November 7, 2007
We’ve had a long standing partnership with the Otago Museum, together we’ve done some really fun projects, mostly in the arena of bringing digital interactivity to science education. One of Otago Museum’s most exciting team members is Amos Mann (no relation). A couple of years ago we collaborated on the SciCards project. Now their SciCityproject is a […]
September 11, 2007
I’ve spent two days playing ElectroCity. Engaging? Yes. Balanced? No. Green? Not even nearly. Prompted by TreeHugger’s praise then questioning of ElectroCity, I posted a review of the instructions to the game. Today, let’s play the game with green glasses. The starting point for the game is a low population in a rural area, serviced […]
June 16, 2011
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