Browsing All Posts filed under »research«

Biomimicry as a super systems metaphor for software engineering?

September 4, 2008

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This post is from a paper we presented recently.   It combines ideas from several earlier posts (especially this one).  Mann, S. , Smith, L.G. (2008)  Biomimicry as a super systems metaphor for software engineering? Supplmentary Proceedings of the 21st NACCQ. 287-296 Abstract This paper examines the use of biomimicry in software engineering.  By adopting […]

Posts from SICSE: Lazowska suggests green IT as next space race

April 3, 2008

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Ed Lazowska is chair of the Computing Community Consortium. He gave the last keynote at SIGCSE (slides here). He describes the 20 greatest engineering achievements of the 20th Century. Computing is listed, as are electronics and the internet. Perhaps even more important though is the role of computing in ALL of the other achievements from […]

Posts from SIGCSE: Differentiated learning through reading

March 27, 2008

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Leigh Ann Sudol from Carnegie Mellon takes a different approach to get students thinking about bigger pictures: she makes them read. In forging connections, she describes a reading assignment and the impact of that assignment on getting students thinking about computer science and its connections to their life. She sees that: students are entering with […]

Ignored reading pile in summer of swimming

January 14, 2008

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So, back at my desk after an incredible summer. Hottest on record, lots of swimming. How much of the summer reading pile got read? None. Not a diddle. Until yesterday that is, when I looked at the pile I’ve ignored all summer. Then I ignored it some more and went for another swim. But I […]

Viewing the “view zone” breaks down virtual barriers

October 26, 2007

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Laura Pecchioli and Fawzi Mohamed have a good approach to overcoming the dual problems of integration of context information into virtual worlds and the connection of those virtual worlds to the real one. They have developed a system, ArchApp that links context information to 3d environments by means of a view zone. In their prototype […]