Browsing All Posts filed under »game«

Echoes of wisdom – Regenerative practice as professional practice

August 28, 2024

0

Finn Boyle’s Masters of Professional Practice is now on OPRES/Research Bank (https://doi.org/10.34074/thes.6401). This was an absolute pleasure to mentor – the subject matter, the approach, the tikaka, and the ākonga all came together in a perfect demonstration of how professional practice is making a real difference, sometimes in unconventional ways. The nature of my professional […]

Talking about games and sustainability

November 5, 2017

0

Someone asked me today if I know of anyone who has thought about connections between games design and sustainability. They’ve come to the right place.  Turns out I’ve talked to a lot of people in this space: Josh Tanenbaum:    Design fictions through games Ann Pendelton-Julian:  (architecture really, but interesting thoughts about games creating conditions) […]

Upcoming workshop: The role of ICT in transforming society through engaged communities

July 20, 2015

0

I’m very happy that this workshop will be held at ICT4S in September (see more info here) On the basis that sustainability problems are not amenable to single-point interventions (because they are both wicked and numerous), we need a step-change in how we approach ICT4S.  Rather than trying for separate interventions for every aspect, or for […]

Talking at the Intersection of Games and Sustainability

June 23, 2013

1

SustainableLens.org explores a sustainable view of the word, usually with an extended interview (last week Nicole Foss told us that politicians who promised growth were deluded or lying, the week before, Bill McKibben said “If 1 degree warming melts the Arctic, we’re fools to be experimenting with the earth to find out what 2 degrees will do”). This year, […]

Sustainability Learning through Gaming

August 20, 2012

1

I’ve long been looking for approaches that use gameplay to engage in sustainability.  I’ve previously been disappointed in a lack of systems thinking, and decisions in game design that damage a sustainable game’s utility. While participatory model development rather than gameplay, this was premise of my PhD Spatial Process Modelling. Prompted by Stefan Kreitmayer I’ve […]