Someone asked me today if I know of anyone who has thought about connections between games design and sustainability.
They’ve come to the right place. Turns out I’ve talked to a lot of people in this space:
- Josh Tanenbaum: Design fictions through games
- Ann Pendelton-Julian: (architecture really, but interesting thoughts about games creating conditions)
- Bran Knowles: are we perpetuating the wrong value set? (more on values Pella Thiel, Phil Osborne, Batya Friedman )
- Stefan Kreitmayer: gaming as participatory process.
- Daniel Pargman: what can we learn from games for sustainability? (supporting communities etc)
- Bonnie Nardi: anthropologist who wrote up her gaming experiences
- Carlos Fabricatore and Ximena Lopez: psychological take on games and what we can learn from that
- Patrik Larsson: created a (board) game for sustainability
- Paula Owen: engaging people through gamification (mostly not digital)
- Goran Broman: describes sustainability in terms of winning conditions for chess.
- Mauricio Novoa designer from Chile (now in Sydney)
- Donald Norman: sustainable design as empathetic design
- Kentaro Toyama Geek Heresy – technology amplifies human forces
- Daniel Russell: search usability for Google “search for sustainability”
- Related: software engineering’s Karlskrona Manifesto – was largely written by Birgit Penzenstadler and Steve Easterbrook (though this conversation mostly about systems thinking)
- Business aspects of design. See Wishbone Design
- Can computing save the world? Vanessa Thomas:
- Design thinking as synthesis: Ray Maher
- Ron Wakkary: redesigning design
- Media as transformation (Beth Karlin)
- Design and games for behaviour change: Michael Daddo
- Engaging experiences. Changing trajectories (Steve Benford)
- Through crap (Marcus Byrne), through frogs (Robin Moore), through storytelling (Peter Hayden, Jean Fleming, Tim Flannery, Lloyd Spencer Davies), poetry (Alison Phipps), through participatory storytelling (David Green), through museums (Ian Griffin, Neil Cossons) through food as experience (Emilie Baltz)
- Children as design partners, Allison Druin,
- Designers of anthropocene: Sara Dean and Beth Ferguson. Others from art end of design: Francis Whitehead, Gabby O’Connor , Daro Montag
Posted on November 5, 2017
0