I’m always on the lookout for ways of engaging people in sustainability. And I just realised that I have a great tool on my shelf already. So, here’s something completely different that does that engaging: Fluxx. Fluxx, from Looney Labs is a card game that is all about change. It is a draw-play-discard game in […]
June 9, 2011
The challenge: every student graduates able to think and act as a sustainable practitioner, whatever their field. This is the goal Otago Polytechnic set itself and, as one of the main proponents, Samuel Mann became the go-to guy. Here he takes the reader on that journey and in doing so provides the framework for making […]
May 26, 2011
If the military can have “terminator vision” why can’t sustainability? Mainly because we don’t have specifications for such a device, nor even a wishlist. In these slides for our talk at Collaborative Technology Systems (CTS 2011), we explore what it might mean to augment the world with a sustainable perspective.
April 26, 2011
April 22nd was Earth Day. The first Earth Day was in the USA in 1970. Prompted by fears of widespread environmental degradation, and promoted by Senator Gaylord Nelson, the “environmental teach-in” that engaged 20 million college students is considered by many to be the beginning of the modern environmental movement. In 1990, Earth Day’s birthday […]
April 18, 2011
Over the last few days I’ve been exploring how we might promote “not-buying stuff”. I thought I had hit on it with a big green button for “impulse sustainability”, but then undid myself with the realisation that we don’t really know what such a button would do – or even if it could. This series […]
June 16, 2011
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