Browsing All Posts filed under »LivingCampus«

Audience map for eLivingCampus

August 14, 2008

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Audience mapping was used by student groups to identify stakeholders of the Living Campus project. Ethics is an important component of the Agile development framework (earlier post). We strongly believe that ethics should be integrated, and the best way of doing this is from the start. The Living Campus student groups have been identifying stakeholders […]

System metaphor for eLivingCampus

August 11, 2008

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Our software engineering class is working to develop the “Living Campus Information Infrastructure” . We’re working towards a project proposal at the end of the first iteration, focussing at the moment on the business opportunity. While most groups moved quite quickly to an information system to support a garden (ie signs, irrigation systems), some are […]

Towards an eLivingCampus

August 11, 2008

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Our software engineering class is working to develop the “Living Campus Information Infrastructure” . What does that mean? Good question, and one the students have been asking both us and their client, Paula Petley from our CEO’s office. Having gone through nearly two years of doing assignments with specific instructions, the students arrive in software […]

Software Engineering meets Living Campus

August 10, 2008

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We’ve got two full streams of Software Engineering this year. We teach a brand of software engineering that attempts to integrate agile with structure: Agile development framework (link to emerging wikibook). As part of our drive to find opportunities to integrate sustainability into teaching, we’re giving the groups the challenge of developing an information infrastructure […]

Greenhouse effect warms conversation

April 6, 2008

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With apologies to Colin who thinks I should write about computers, here’s a great project from our School of Art. In association with the Dunedin Fringe, Jude Roberston and Clare Fleming are facilitating a community discussion through the media of a small glasshouse on the Museum reserve. The Grow Project is an interactive visual artwork […]