Many hands

Posted on September 9, 2009

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We’ve been testing user experiences for the e350 project today.   We’re developing software to support the Dunedin 350 campaign.   Our development process focuses on the user experience, so today we tested those experiences with paper.  I think this is the most useful part of the development process (see last year’s reflections on the paper-based prototyping process).

This year the projects (2 minute pitches from the first iteration) are particularly interactive, so we pushed paper prototyping to the limit.  I’m pleased to report that with lots of hands, even the real time games can be successfully and usefully simulated.  Here’s some of the pictures (and the rest on Flickr).

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

e350 paper prototype

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